Wednesday, July 30, 2008

Bird's Opening - Batavo Polish Attack

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1.f4 Nf6 2.Nf3 g6 3.b4?!

I first came across this opening when I was flipping through Schiller's Unorthodox Chess Openings book. If I recall correctly, Eric said to just take a pawn and smile. I'll have to see though because this opening isn't as bad as it looks. It was brought to my attention recently in The Gambit Gang's group forum on chess.com by a member named Birdbrain. What interested me initially is the fact that its a Bird and Orangatang opening all mixed up. Of course you'll worry about your pawns being all scattered about but it does have some advantages. In a hypermodern way it controls the center from the outside, a Bishop will soon be deployed to b2, and a timely push by the f4 pawn to f5 can create some very interesting positions. This was the reason this line was brought up by Birdbrain. I had initially posted about a crazy/unsound opening that I was using in Blitz games: 1.f4 g6 2.f5?? . In 1 min games this opening gets wild and although I scored well I wanted to see how the computer would defend against it. Of course the computer stuck to sound opening principle and out of 20 some games only 1 was won by white. In response to the Batavo-Polish Attack, Birdbrain suggested f4 Nf6 Nf3 g6 d4 Bg7 c4 0-0 Nc3 d6 f5! . This appears to be a very solid line. I wanted to see what the computer would do against the BPA.

Of course the engines would not move the Knight to d5. They would first develope the Bishop to g7. The white Knight would then come to c3. Seems pretty even to me. See for yourself in the PGNs.

Fritz 11 6.5 Fruit 2.3.1 3.5

White Wins 5 Draws 1 Black Wins 4

PGN Viewer and Download

Friday, July 25, 2008

Sicilian Defense - Halasz Gambit

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1.e4 c5 2.d4 cxd4 3. Bd3

An interesting line. Clyde Nakamura said that he is currently playing this line. As I do not play 1.e4 I will probably not use this line. The games were still interesting to analyse though. I enjoy going over crazy positions. One word of advice that I took from Mr. Nakamura is that he says he likes to change his opening repertoire every 6 months to throw off his opponents. I recently changed up my repertoire online and have had great success. I changed from 1.Nf3 lines to 1.f4 lines. My ususal opponents were definitely caught off guard.

Fritz 4.0 Fruit 3.0 Rybka 2.0 HIARCS 1.0

White wins 1 (10%) Draws 3 (30%) Black wins 6 (60%)
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Monday, July 21, 2008

The Computer Rules, Why? Rules 5, 6, & 7

The Computer Rules, Why? - Rule 4
1. "A solid center is FIRST priority."
2. "Trade on your terms, not your opponents".
3. "Protect your pieces with aggressive/attacking pieces."
4. "There is an inbetween move 90% of the time"

Rule #5 - "Keep all pieces safe at ALL times."

Many times the opponent will attack a piece, and in fear of losing a tempo, I leave the piece there where it gets traded off. So the piece was protected and there was no loss in points BUT now your army is missing a major player, be it a pawn or minor piece.... or whatever. While watching the computer I've noticed that it doesn't trade off pieces lightly. If a piece is attacked it simply moves it, and it moves it to a sometimes better position. So although a tempo may be lost, you can gain it back later by more active pieces. Pieces are very important to the computer.

Rule #6 - "Your king is a reliable and ACTIVE piece."

The computer always uses the King when the time comes. It is not scared or worried about an open King. In fact, it seems like the computer just treats the King as a pawn on steroids. It backs up other pieces and craftly moves across the board. Of course I haven't seen the King come out in the early game but once there only a couple of minor pieces left.. the King WILL move.

Rule #7 - "Its OK to give a piece back."

I have seen this many many times. The computer will totally sneak a piece and the score jumps from an almost even -.35 to a 2.10! The computers battle it out and then out of nowhere the computer that is up a point or so will totally Sac a piece for a gain in a different area of the game. Whether it be for tempo, space, initiative, or whatever. The computer seems crazy. This is almost opposite of rule #5. I guess its ok to give a piece back, just when is the real question.

Thursday, July 17, 2008

Set back.

Well I guess I reached my 100mb limit with my provider. I can't post any more content for now. Posting up all the games to my engine tournaments was the best part of starting this blog. I loved coming here and just going over the games. It looks like now I'm going to have to cut back a lot of the games and limit each opening to only 5 games. I think you'll get a good overview of the opening. Of course there will still be PGN viewers to make games easier to go over but the whole PGNs will have to be downloaded from the Unorthodox Opening Group at yahoogroups.com (dare I say egroups.com!). Whenever possible I will also try to link you to other great site like Clyde Nakamura's Opening pages at Chessville.com.

I will work on cutting back the content tonight or tomorrow as I have many great openings still to publish. Sorry for the setback.

Tuesday, July 15, 2008

Polish Defense w/ c4 :: 1.c4 b5??

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195 Games w/ 1 1 time control
White wins 98 (50%) Draws 39 (20%) Black wins 58 (30%)

Yeah, don't use this opening. Its kinda like 1.e4 b5, you give up the pawn for virtually nothing. The main idea is rapid development of the c8 Bishop. As you can see in the games, Black doesn't follow up with Bb7 immediately. The Bishop does come out but at a cost, White ends up developing a huge center. It does score 30% but I think most of these are in the endings. I will use this in rapid games 'rarely'.

Engine Notes: Fruit didn't win this time. Sad cause I was beginning to favor it but it does show the power of Rybka. I have Fritz 11 at work now so look forward to some great games. Tournament details looked like this:

c4b5 2008
1 Rybka 2.3.1 32-bit 45.5/65
2 HIARCS 11.1 UCI 39.0/65
3 Fritz 9 33.5/65
4 Fruit 2.3.1 33.0/65
5 Naum 2.0 22.5/65
6 Deep Shredder 10 UCI 21.5/65
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Thursday, July 10, 2008

Polish Defense w/ 1.d4

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60 Games w/ 1 1 Time Control
White wins 28 (47%) Draws 16 (26%) Black wins 16 (27%)

Inspired by the last tournament I decided to run 1.d4 b5. Black wins are close to 30% and I have been faring well with it in bullet games. Very well actually. Many sneaky traps in the opening. It would be worth it to go through these games or download the PGN and create an opening tree to run in chessbase or Fritz. Definitely a deceptive opening.

I ran a 6 engine tournament and Fruit 2.3.1 came in first. I can't wait to throw this up against Fritz 11. The results were as such:

d4b5 2008
1 Fruit 2.3.1 **** 1½10 ½001 10½0 111½ 1111 13.0/20
2 HIARCS 11.1 UCI 0½01 **** 10½½ 0111 1½½0 1½½1 11.5/20
3 Rybka 2.3.1 32-bit ½110 01½½ **** 0½01 101½ 0011 10.5/20
4 Deep Shredder 10 UCI 01½1 1000 1½10 **** 10½1 ½½00 9.5/20
5 Naum 2.0 000½ 0½½1 010½ 01½0 **** 1½01 8.0/20
6 Fritz 9 0000 0½½0 1100 ½½11 0½10 **** 7.5/20
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Polish Defense after Nf3 :: 1.Nf3 b5?

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90 Games w/ 2 1 Time control
White wins 44 (49%) Draws 25 (29%) Black wins 20 (22%)

Again I ran a tournament because I was a bit stumped in a couple of 1 min matches on Chess.com. Although I held off in a few games, the guy still got me a couple of times. The tournament was run so I can see the good defense. I was mistakingly following up b5 w/ e4 and that usually left my pawn structure messed up or some piece running around the board all crazy like. It seems e3 or a kingside fianchetto is the appropriate defense. Suprisingly, the move ...Bb7 wasn't used right away by Black. Well, now I like this defense. It adds some 'flava' to the opening and I can usually throw off the opponent and in some cases win the h1 Rook. Kinda like how the h8 rook can drop in the Orangatang when the beginning is played horribly wrong. Also, since this opening is way below 30% for Black, I'm gonna stick to the good'ol Nf6... for now.


Engine note: So I ran this tournament with a bunch of engines. I downloaded some new ones too and my new favorite 'free' engine is Fruit 2.3.1. That engine is baaaaaad. I haven't squared it off against Fritz 11 because my laptop went out at home and my Fritz cd is stuck inside. I didn't have a chance to bring it to work. Still, Rybka would beat out Fritz a bunch and now Fruit is giving Rybka a run for its money. Naum 2.0 is good but I'd like to see 3.o. Now to the details:


nf3b5 2008
1 Rybka 2.3.1 32-bit ** 11 ½½ ½0 1 11 ½1 ½1 1½ 11 13.0/17
2 Fruit 2.3.1 00 ** 01 1½ 01 11 10 1½ ½1 11 11.5/18
3 Naum 2.0 ½½ 10 ** 11 ½0 00 11 ½½ ½1 1½ 10.5/18 90.25
4 HIARCS 11.1 UCI ½1 0½ 00 ** 1½ ½1 1½ ½0 1½ 11 10.5/18 86.25
5 Fritz 9 0 10 ½1 0½ ** 10 11 01 ½½ ½1 9.5/17
6 Twisted Logic 20080620 00 00 11 ½0 01 ** 0½ 11 1½ 00 7.5/18 63.25
7 Deep Shredder 10 UCI ½0 01 00 0½ 00 1½ ** 11 01 10 7.5/18 60.50
8 Glaurung 2.1 (JA) ½0 0½ ½½ ½1 10 00 00 ** 10 ½1 7.0/18
9 Alaric 707 0½ ½0 ½0 0½ ½½ 0½ 10 01 ** 01 6.5/18
10 Aristarch 4.50 00 00 0½ 00 ½0 11 01 ½0 10 ** 5.5/18
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Tuesday, July 8, 2008

Nimzovitch Defense :: Wheeler Gambit

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1.e4 Nc6 2.b4!

White wins 17 (35%) Draws 7 (14%) Black wins 25 (51%)
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Now I liked this opening from the very beginning . White gives up the b pawn in order to develope a big center. I enjoy playing the Orangutang in bullet games so I thought this would be nice to add to the repertoire, or maybe find some crazy lines in there. I was disappointed by the wins by White but what I've been learning with a lot of these gambits is that if you win by 30% or more then the opening is very playable. Especially since I'm at a low level I enjoy throwing slightly higher players off by taking them into uncharted waters. I did a big tournament with 10 engines. I was looking into the best free engines. Some are really good. 49 Games in all. The results looked like this:

wheeler 2008
1 Rybka 2.3.1 32-bit * 1 0 1 1 1 1 ½ 1 ½ 7.0/10 32.75
2 Deep Shredder 10 UCI 0 * 1 1 1 0 0 1 1 1 7.0/10 27.50
3 Fritz 11 1 0 * 0 1 ½ 0 1 1 1 6.5/10
4 HIARCS 11.1 UCI 0 0 1 * 0 1 1 1 1 1 6.0/9
5 Gambit Fruit 1.0 Beta 4bx 0 0 0 1 * ½ 1 0 ½ 1 5.0/10
6 Naum 2.0 0 1 ½ 0 ½ * 1 0 ½ 1 4.5/10 20.25
7 Toga II 1.4 beta5c 0 1 1 0 0 0 * ½ 1 1 4.5/10 20.00
8 LoopMP 12.32 ½ 0 0 0 1 1 ½ * 1 0 4.0/9
9 Glaurung 1.2.1 0 0 0 0 ½ ½ 0 0 * 1 3.0/10
10 Zappa Mexico ½ 0 0 0 0 0 0 1 0 * 1.5/10
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Jerome Gambit

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White wins 239 (31%) Draws 76 (10%) Black wins 450 (59%)


The classic bishop sacrifice at f7. I ran a 765 game tournament but am publishing only the white wins here. It seems to be what most people are looking for. I can provide all the games at your request. Suprisingly Rybka was the loser of all the games where White won. Something fishy is going on here. Very unlike Rybka, maybe its book learning was off. Even its score was really bad.


What I have gathered is that in order to win with White in the Jerome Gambit is an extremely active Queen. As I replayed a bunch of these games the Queen was jumping all over the board in the late beginning , early middlegame. I have recently started experimenting with sacs at f7 and f3, so I found a bunch of these games very enjoyable.


jeromegambit 2008
HIARCS 11.1 UCI 43.5 - 36.573.5 - 6.5** 117.0/160

Deep Shredder 10 UCI 36.5 - 43.578.0 - 1.0 ** 114.5/159

Rybka 2.3.1 32-bit 6.5 - 73.51.0 - 78.0 ** 7.5/159

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Sunday, July 6, 2008

Nimzovitch Defense :: Lean Variation

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White wins 27 (45%) Draws 16 (27%) Black wins 17 (28%)

60 Games w/ 2 1 time control.

lean2 2008
Fritz 11 20.5/30
Rybka 2.3.1 32-bit 17.5/30
Deep Shredder 10 UCI 13.0/30
HIARCS 11.1 UCI 9.0/30
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Saturday, July 5, 2008

Dutch Defense :: Korchnoi Attack

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42 Games w/ 2 0 time control

White wins 20 (48%) Draws 11 (26%) Black wins 11 (26%)

korchnoi 2008
Fritz 11 ******* 10½½½11 101½10½ 110111½ 14.0/21
Rybka 2.3.1 32-bit 01½½½00 ******* 111½110 11½1½01 13.0/21
HIARCS 11.1 UCI 010½01½ 000½001 ******* 00½½111 8.5/21
Deep Shredder 10 UCI 001000½ 00½0½10 11½½000 ******* 6.5/21
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Bird's Opening :: Sturm Gambit

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White wins 10 (33%) Draws 6 (20%) Black Wins 14 (47%)



I was a bit shocked by these numbers. I felt this gambit is very playable for white and I have had great results in 1 min games on chess.com. To be honest though, a bunch of the wins for Black weren't in the opening. Some very strange positions came from this gambit. Think of a cross between the Queen's Gambit Declined and the Bird Formation I posted a few posts back. Very interesting stuff.


I ran the tournament with 4 engines at their max elo. Rybka won over Fritz 11. After getting Fritz 11 I figured it would tear through all these other engines. I figured wrong. Rybka and HIARC still far very well. There were 30 games with a 4 2 time control. All games can be viewed online by click the link at the top. The results were:

sturm1 2008
Rybka 2.3.1 32-bit ***** 00½1½ 11010 111½1 9.5/152
Fritz 11 11½0½ ***** ½0½10 111½0 8.5/153
HIARCS 11.1 UCI 00101 ½1½01 ***** 00001 6.0/15 50.504
Deep Shredder 10 UCI 000½0 000½1 11110 ***** 6.0/15 41.50
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Friday, July 4, 2008

Bird’s Opening – Hobb’s Gambit :: 1.f4 g5!?

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White wins 23 (46%) Draws 11 ( 22%) Black wins 16 (32%)

After running an engine match for From’s Gambit (1.f4 e5!?) I decided to check out Hobb’s Gambit ,(1.f4 g5!?) . Of course this weakens the Kingside but it immediately challenges White and offers dynamic play. Of all the games 2.fxg5 was played and there followed 4 main replies: h6, Nc6, d5, and Bg7.

..h6 – This is the only move that directly attacks the misplaced pawn. The plan is to open up lanes for the rook and develop the bishop to the ideal square at g7. Usually White just ignores this pawn and opts for central control with d4 or e4.

Nc6, d5, and Bg7 – These moves ignore the exiled pawn and opt for central control. A plan that works well throughout the games.

All in all, this opening isn’t all that bad for Black. There are some interesting lines in there. All games can be viewed with the PGN viewer by following the link below and the PGN can be downloaded there as well.


hobbs 2008
1 Rybka 2.3.1 32-bit 9.5/13
2 Fritz 11 9.0/13
3 HIARCS 11.1 UCI 5.5/14
4 Deep Shredder 10 UCI 5.5/14
5 LoopMP 12.32 4.5/14
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Thursday, July 3, 2008

Bird's Opening :: 1.f4 e5

White wins 56 (47%)
Draws 38 (31%)
Black wins 26 (22%)
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Another reason I was researching the Bird's Opening was because a post in the Unorthodox Opening group on Yahoo. They were discussing From's gambit. I wanted to see if the computer would play the From. It did in some games but the results were varied. As you can see in the stats, White can hold after this gambit. What suprised me the most was that the engines would constantly move the King after a Queen exchange in order to get a Pawn in the center (see rule #1). Even after giving up the right to castle white still has a decent game. Although the position was a bit 'different' I started to see common themes and formations. The King came out often and Black castled Queenside. This was an engine match between Rybka 2.3.1 and HIARC 11.1. Rybka won with : +46 -36 =38 . This is a position that is common in the late opening.

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White has given up the right to castle and Black has just castled Queenside. Despite the looks of the position, White seems to be better. All 120 games and the PGN can be found below.



f4! :: Bird's Opening

White wins 28 (47%)
Draws 11 (18%)
Black wins 21 (35%)

With the recent release of the book Play...f4!, I decided to research the Bird opening. Although common in certain circles it is still somewhat Unorthodox. Basically you open with moving your King's bishop's pawn to f4! Opening up a weakness but taking a command of the e5 square. After I ran the small tournament (w/adjusted ratings) I found a common theme in most of the opening formations and it looked like this:
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After noticing this formation I tried to achieve this in some rapid games and had some great results. Once I realised what the 'plan' was I quickly overcame my opponents. Suprising what one little thing like a formation can do for your game. Of course I followed sound opening principles like key squares and opening tactics. It was great.

So the tournament went good and I was able to use my recently acquired FRITZ 11. Wow, this program is great, it looks great and runs even better. The results looked like this:

f41 2008
Fritz 11 ***** 0½1½½ 11111 111½0 11111 16.0/20

Rybka 2.3 LK 32-bit 1½0½½ ***** 110½0 1½110 11011 12.5/20

Deep Shredder 10 UCI 00000 001½1 ***** 10101 10111 9.5/20

HIARCS 11.1 UCI 000½1 0½001 01010 ***** 1½½10 8.0/20

LoopMP 12.32 00000 00100 01000 0½½01 ***** 4.0/20

Fritz won! I was happy about this since all the engines were running at their max elo ratings. With the help of Chessbase Lite, I can now publish the games in HTML format in a easy to use PGN viewer. The PGN can also be downloaded there. Click the link below:

PGN Viewer and Download

The Computer Rules, Why? - Rule 4

1. "A solid center is FIRST priority."
2. "Trade on your terms, not your opponents".
3. "Protect your pieces with aggressive/attacking pieces."

Rule # 4

"There is an inbetween move 90% of the time"

Another thing that fascinates me about watching the computers play is that they always find the inbetween move. There will be a piece right in front of them and instead of taking it they will check the king or threaten a piece. All the time bettering their position or cramping the enemies, same thing I guess. After they threaten or 'bother' the opponent, then they take the piece. If they have the opportunity for an inbetween move, THEY TAKE IT. I noticed this last night and am now using it in my games. Its a bit harder for me to do it in 1 min games but 5 or more is good. Its kinda like getting more bang for your bills, and I'm a cheap bastard.

Wednesday, July 2, 2008

AWESOME.

I've been running all my engines at default. So their ratings have been between 1400 and 1900. Which is somewhat interesting because the lower rated engines were fairing pretty well. With this new developement I'm going to run some old tournaments that I'm really interested in. Mainly the Mokele Mbembe and some of the Nh6 tourneys.

The Computer Rules, Why?

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Now that I've been able to work my Computer Chess Engines pretty effectively, I've been watching many games by the computers and have started to notice some 'rules' that the computer uses. These are probably well known but since I'm a beginner I'm going to write down these rules and continue to add on to it as I watch more and more games.

RULES

1. Despite gambits and suprises in the opening, the computer constantly opts to challenge the center at all times. Even if with another gambit. "A solid center is FIRST priority." A good example of attacking the center instead of destroying a postion is this Senechaud Gambit from the Dutch opening. 1.d4 e6 2.Bf4 f5 3.g4!? fxg4 4.h3 c5!
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As a patzer I would take the h pawn here and then protect my King. I'd be happy with the destruction of the Kingside and confident I could fend off any attacks. Instead the computer here likes c5! Immediately attacking the center. Of course the enemy protects d4 and then the queen comes out to c6. Black takes a spot in the center and then builds on it. Who says two enemy cities can't share the same wall?

2. "Trade on your terms, not your opponents". When the opponents offer up a trade of pieces, even if it is beneficial to you, make sure it is on your terms. If they move a rook to instigate the trade, if you want to trade, trade but remember you don't have to trade on that square. Move it up to where you capture back with a pawn bringing it toward the center.
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Not exactly the position I wanted to show. But in the above position the Knight at e6 has captured another Knight and is expecting the trade at e6. Here instead of Qxe6, Qe7+ is played! Moving the King to a more cramped position. after Kg6 then Qxe6. Trading pieces on his terms. There is a tactic here, I forgot the name. But my point is that the computer never compromises. Everything is done on their terms, there is no Synergy. Only a selfish desire to win at all costs.


3. Whenever possible, protect an attacked piece with another piece that will attack an enemy piece once the trade has occured. "Protect your pieces with aggressive/attacking pieces."
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I created the above postition and it sucks. No white King and the Black bishop is en prise since it is Whites turn to move. Just as an example though, White wishes to protect the Bishop at c5 from capture by the Bishop on f8. He has three options. c4, Rc1, or Ne4. At a quick look of the position and in a quick game I would probably play c4 protecting the bishop or Rook to c1. But as with the 3rd rule the computer would play e4 because if the bishops were traded off then the N at e4 would fork the king and queen! This diagram is messed up and simple but it shows how to protect a piece and to look for tactics even with expected trades.

I will continue to post more rules as I see them.

Unicorn Defense 1.e4 b6 2.d4 Bb7 3. Bd3 f7?


The completely unorthodox gem was dug up from the depths of the Unorthodox Openings Newsletter #18. Black completely ignores the center and in a hypermodern way attacks it from a fianchettoed Queen's bishop. After a Bishop move by White, Black moves the King's Knight pawn up to f7!!?? This of course is the weakest square in the Black camp. This breaks all opening rules and after computer analysis, it would be shown that this defense is totally unsound. Well, suprise suprise, it isn't. After running an 96 1 min game engine tournament with 4 engines it seems the odds aren't 'too' bad. The final score was 60 wins for White, 3 Draws, and 33 wins for Black. Not too shabby for a defense that uses the move f7! Some suprising points to me, being a patzer and all, emerged from these games.


1. The Knights seem to dominate the minor pieces in the wins with black. They dominate until they are traded off. Many fancy sacrifices with the Knights were seen too.


2. f7, although the weak square a lot of times became the base of a pawn chain directly attacking the king side.


3. With a Kingside attack coming the King is either used very aggresively in this attack or is tucked away safely by a Queenside castle. When it is in the attack is usually because it has moved because of the weakness at f7. Which is funny because the weak square forces the King to join in the fight on the Kingside.


4. And a great suprise for me is that the computers often ignore the weak square and instead opt for rapid development and then attack that weak square. By that time though Black has usually build up defenses around that weak square or has prep'd a Queenside castle or Kingside attack.


I was shocked by this opening and then bewildered by its ability to fight for the win. I suggest reading the UON # 18 for the full analysis by a master. The PGN for the games can be found here: unicorn defense.

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The results were:

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unicorn2 Ballmer 2008
Rybka 2.3 LK 32-bit 18.0/28 226.50

HIARCS 11.1 UCI 18.0/28 219.00

Deep Shredder 10 UCI 10.5/29 155.25

Fritz 9 10.5/29 147.75
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These are the 3 final wins by Black.

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[Event "unicorn2"]

[Site "Ballmer"]

[Date "2008.07.01"]

[Round "15.2"]

[White "Rybka 2.3 LK 32-bit"]

[Black "HIARCS 11.1 UCI"]

[Result "0-1"]

[SetUp "1"]

[FEN "rn1qkbnr/pbppp1pp/1p3p2/8/3PP3/3B4/PPP2PPP/RNBQK1NR w KQkq - 0 1"]

[PlyCount "144"]

[EventDate "2008.07.01"]

[EventType "tourn"]

[Source "Dozer"]
1. Nc3 e6 2. Nf3 Bb4 3. Bd2 Ne7 4. a3 Bxc3 5. Bxc3 O-O 6. O-O f5 7. exf5 Nxf58. Qe2 Nc6 9. g3 Qe7 10. Rad1 a5 11. Qe4 Rae8 12. g4 Nd8 13. Qe2 Nh6 14. Nd2Ndf7 15. f3 Ng5 16. Ne4 Nh3+ 17. Kh1 Nf4 18. Qe3 d5 19. Nf2 e5 20. Rde1 Qh4 21.Bb5 c6 22. Ba4 Ba6 23. Rg1 Ne2 24. dxe5 Nxg1 25. Kxg1 b5 26. Bb3 a4 27. Ba2 Bc828. Bb4 Rf7 29. Qc3 Bb7 30. Re2 Re6 31. Ne4 Nxg4 32. fxg4 Qxg4+ 33. Ng3 h5 34.h3 Qxh3 35. Rg2 Rg6 36. Qd3 Qg4 37. e6 Qxe6 38. Qe2 h4 39. Qxe6 Rxe6 40. Nf1Bc8 41. Ba5 h3 42. Rg3 Re2 43. Ne3 h2+ 44. Kh1 Rff2 45. Bc3 Bf5 46. Rxg7+ Kf847. Ng2 Be4 48. Kxh2 Rxg2+ 49. Rxg2 Rxg2+ 50. Kh3 Rxc2 51. Be5 Rc1 52. b3 Re153. Bd6+ Kf7 54. bxa4 bxa4 55. Bc5 Ke6 56. Kg3 Re2 57. Bb1 Bxb1 58. Kf3 Rc2 59.Bb4 c5 60. Ba5 d4 61. Bb6 Kd5 62. Bd8 Ra2 63. Kf4 d3 64. Ba5 d2 65. Bxd2 Rxd266. Kg5 Ra2 67. Kf6 Rxa3 68. Kg5 Ke5 69. Kg4 Bf5+ 70. Kg5 Rg3+ 71. Kh6 Kf6 72.Kh5 Rh3# 0-1


[Event "unicorn2"]

[Site "Ballmer"]

[Date "2008.07.01"]

[Round "15.3"]

[White "HIARCS 11.1 UCI"]

[Black "Deep Shredder 10 UCI"]

[Result "0-1"]

[SetUp "1"]

[FEN "rn1qkbnr/pbppp1pp/1p3p2/8/3PP3/3B4/PPP2PPP/RNBQK1NR w KQkq - 0 1"]

[PlyCount "128"]

[EventDate "2008.07.01"]

[EventType "tourn"]

[Source "Dozer"]
1. Nc3 e6 2. Qg4 Nc6 3. Nf3 Nb4 4. O-O Ne7 5. Be3 Nxd3 6. cxd3 Ba6 7. Rfd1 h58. Qg3 g5 9. a4 h4 10. Qh3 Bg7 11. e5 Nf5 12. exf6 Bxf6 13. Ne4 Bb7 14. Qg4 h315. g3 Qe7 16. Nxf6+ Qxf6 17. Qxg5 Rh6 18. Qxf6 Rxf6 19. Ng5 Bg2 20. Re1 c6 21.g4 Nxe3 22. Rxe3 Rf4 23. f3 Rxd4 24. Kf2 Ke7 25. Kg3 Rh8 26. b3 a5 27. Rae1 Rb428. Rb1 b5 29. Re4 bxa4 30. Rxb4 axb4 31. bxa4 c5 32. d4 d6 33. dxc5 dxc5 34.Re1 Rb8 35. a5 c4 36. a6 b3 37. Nxe6 Kd6 38. Nd4 Kc5 39. Ne2 Ra8 40. g5 Rxa641. Rb1 Rg6 42. Kg4 Rg8 43. Nf4 Kd4 44. g6 Ke3 45. Re1+ Kd2 46. Re2+ Kd1 47.Rb2 Kc1 48. Re2 c3 49. Re3 Kd2 50. Re2+ Kd1 51. Kg3 b2 52. Kf2 b1=Q 53. Re1+Kc2 54. Rxb1 Kxb1 55. Nd3 c2 56. g7 Rxg7 57. Ke2 Rd7 58. Ne5 Re7 59. Kd3 c1=Q60. Kd4 Qb2+ 61. Kc5 Qxe5+ 62. Kb6 Re6+ 63. Kb7 Qg7+ 64. Kc8 Re8# 0-1


[Event "unicorn2"]

[Site "Ballmer"]

[Date "2008.07.01"]

[Round "16.2"]

[White "HIARCS 11.1 UCI"]

[Black "Rybka 2.3 LK 32-bit"]

[Result "0-1"]

[SetUp "1"]

[FEN "rn1qkbnr/pbppp1pp/1p3p2/8/3PP3/3B4/PPP2PPP/RNBQK1NR w KQkq - 0 1"]

[PlyCount "184"]

[EventDate "2008.07.01"]

[EventType "tourn"]

[Source "Dozer"]
1. Nc3 e6 2. Qg4 Ne7 3. Nf3 Nbc6 4. a3 h5 5. Qg3 h4 6. Qg4 d5 7. exd5 exd5 8.Bg6+ Nxg6 9. Qxg6+ Kd7 10. Qf5+ Ke8 11. O-O Qd7 12. Qxd5 Qxd5 13. Nxd5 Bd6 14.Bf4 Nd8 15. Rae1+ Kd7 16. Bxd6 Bxd5 17. Bb4 Nc6 18. Re3 h3 19. gxh3 Rae8 20.Bc3 Rxh3 21. Ne5+ Nxe5 22. Rxh3 Nf3+ 23. Rxf3 Bxf3 24. Re1 Be4 25. Rc1 Rh8 26.f4 Kd6 27. Be1 Kd5 28. Bf2 c6 29. c4+ Ke6 30. Rd1 Rd8 31. Be3 Rh8 32. Bf2 Rd833. Be3 Rh8 34. b4 Kf5 35. c5 Rh3 36. Re1 b5 37. Re2 Bd5 38. Re1 a6 39. Re2 Rf340. Re1 Ke4 41. Bc1+ Kxd4 42. Re7 Kc3 43. Re2 Kc4 44. Re1 Rc3 45. Kf2 Rc2+ 46.Kg3 Rg2+ 47. Kh3 g6 48. Re3 Rf2 49. Re1 Ra2 50. Re3 Kd4 51. Re1 Kd3 52. Rg1 Kc253. Kh4 Bf7 54. Re1 Ra1 55. Bd2 Rxa3 56. Re7 Bb3 57. Be1 Bd5 58. h3 Kd3 59. Rg7Be4 60. Rf7 Ke2 61. Bg3 Rb3 62. Rxf6 Rxb4 63. Kg4 a5 64. Re6 a4 65. Re8 a3 66.Bh4 a2 67. Bf6 Ra4 68. Ba1 Kd3 69. h4 b4 70. Kg3 b3 71. Rb8 Bd5 72. Kg4 Re4 73.Kg5 Re1 74. Bf6 Rg1+ 75. Kh6 Kc2 76. Kg7 a1=Q 77. Bxa1 Rxa1 78. Kxg6 b2 79.Rxb2+ Kxb2 80. Kf6 Rc1 81. f5 Rxc5 82. Kg7 Ra5 83. f6 c5 84. Kg6 c4 85. h5 c386. h6 c2 87. h7 Be4+ 88. Kf7 c1=Q 89. Kf8 Qc7 90. f7 Ra8+ 91. Kg7 Qe5+ 92. Kh6Ra6# 0-1